OCG - Digital Desktop Publishing

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School District of Oconee County

Digital Desktop Publishing

Course Number: 5176VCCW

This course brings together graphics and text to create professional level publications.  Students create, format, illustrate, design, edit/revise, and print publications.  Improved productivity of digitally produced newsletters, flyers, brochures, reports, advertising materials, and other publications is emphasized.  Proofreading, document composition, and communication

 

  • Keyboarding 5100 (or successful completion of state of South Carolina proficiency examimation) and Computer Applications or Integrated Business Applications 1
  • Other Prerequisites:

    • Recommended prerequisite: Digital Input Technologies
    • Recommended software: Adobe InDesign, Adobe Illustrator, Adobe Photoshop, Microsoft Publisher, Microsoft Word
    • Recommended grade levels: 10-12
There are no fees associated with this course.

SC College- and Career-Ready Standards for English Language Arts

English 1 through English 4 Standards and Indicators

 

Reading –Literary Text

Range and Complexity (RC)

Standard 13: Read independently and comprehend a variety of texts for the purposes of reading for enjoyment, acquiring new learning, and building stamina; reflect on and respond to increasingly complex text over time.

13.1 Engage in whole and small group reading with purpose and understanding.

13.2 Read independently for sustained periods of time to build stamina.

13.3 Read and respond to grade level text to become self-directed, critical readers and thinkers.

 

Reading -Informational Text (RI)

Range and Complexity (RC)

Standard 12: Read independently and comprehend a variety of texts for the purposes of reading for enjoyment, acquiring new learning, and building stamina; reflect on and respond to increasingly complex text over time.

12.1 Engage in whole and small group reading with purpose and understanding.

12.2 Read independently for a sustained period of time.

12.3 Read and respond to grade level text to become self-directed, critical readers and thinkers.

 

Communication (C)

Meaning and Context (MC)

Standard 1: Interact with others to explore ideas and concepts, communicate meaning, and develop logical interpretations through collaborative conversations; build upon the ideas of others to clearly express one’s own views while respecting diverse perspectives.

1.1 Gather information from print and multimedia sources to prepare for discussions; draw on evidence that supports the topic, text, or issue being discussed; and develop logical interpretations of new findings.

1.2 Initiate and participate effectively in a range of collaborative discussions with diverse partners; build on the ideas of others and express own ideas clearly and persuasively.  

 

Standard 3: Communicate information through strategic use of multiple modalities and multimedia to enrich understanding when presenting ideas and information.

3.1 Analyze how context influences choice of communication, and employ the appropriate mode for presenting ideas in a given situation.

3.2 Create engaging visual and/or multimedia presentations, using a variety of media forms to enhance understanding of findings, reasoning, and evidence for diverse audiences.

 

Standard 5: Incorporate craft techniques to engage and impact audience and convey messages.

5.1 Remain conscious of the audience and anticipate possible misconceptions or objections.

5.2 Employ effective repetition, rhetorical questions, and delivery style to convey message to impact the audience.

5.3 Develop messages that use logical, emotional, and ethical appeals.

 

Required Instructional Materials and Resources: (List required materials including SDOC provided textbooks, including any fees that apply, etc.)

  1. SAFETY AND ETHICS

 

  1. Identify major causes of work-related accidents in offices.
  2. Describe the threats to a computer network, methods of avoiding attacks, and options in dealing with virus attacks.
  3. Identify potential abuse and unethical uses of computers and networks.
  4. Explain the consequences of illegal, social, and unethical uses of information technologies (e.g., piracy; illegal downloading; licensing infringement; inappropriate uses of software, hardware, and mobile devices).
  5. Differentiate between freeware, shareware, and public domain software copyrights.
  6. Discuss computer crimes, terms of use, and legal issues such as copyright laws, fair use laws, and ethics pertaining to scanned and downloaded clip art images, photographs, documents, video, recorded sounds and music, trademarks, and other elements for use in Web publications.
  7. Identify netiquette including the use of e-mail, social networking, blogs, texting, and chatting.
  8. Describe ethical and legal practices in business professions such as safeguarding the confidentiality of business-related information.

 

  1. EMPLOYABILITY SKILLS

 

  1. Identify positive work practices (e.g., appropriate dress code for the workplace, personal grooming, punctuality, time management, organization).
  2. Demonstrate positive interpersonal skills (e.g., communication, respect, teamwork).

 

  1. STUDENT ORGANIZATIONS

 

  1. Explain how related student organizations are integral parts of career and technology education courses.
  2. Explain the goals and objectives of related student organizations.
  3. List opportunities available to students through participation in related student organization conferences/competitions, community service, philanthropy, and other activities.
  4. Explain how participation in career and technology education student organizations can promote lifelong responsibility for community service and professional development.
  5. UNDERSTANDING TECHNOLOGY
  6. Define desktop publishing.
  7. Demonstrate an understanding of the basic hardware components needed for desktop publishing (CPU, memory, external drives, expansion boards, and ports) and input devices (scanners, digital cameras, monitors, graphic tablets, tablet PCs, etc).
  8. Demonstrate an understanding of the basic software needed for desktop publishing (operating system, data/word processing, graphics software, page layout, graphic formats, etc.)

 

  1. DESIGN PRINCIPLES
  2. Demonstrate effective use of color.
  3. Use color tables (e.g., hue and saturation).
  4. Demonstrate effective use of type fonts.
  5. Demonstrate effective use of clipart and other graphics in publications.
  6. Explain the term “effective white space.”

 

  1. DIGITAL IMAGING
  2. Define various types of graphic file formats.
  3. Acquire digital image from sources such as a scanner, digital camera, Internet, etc.
  4. List factors that affect quality imaging.
  5. Edit a digital image.
  6. Convert various graphic file formats.

 

  1. CREATING AND DESIGNING LAYOUT
  2. Define terms in the design process: thumbnails, rough drafts, and comprehensive layout (comp).
  3. Define terms related to artwork such as line art, continuous tome, halftone, halftone screen, cropping, scaling, vector and raster graphics, and resolution.
  4. Define terms related to typography: screen/printer fonts, downloadable (soft) fonts, typesetting, galleys, postscript printers, serifs, points, picas, alignment of text, drop shadows, leading, tracking, kerning.
  5. Convert elements (logos, body copy, charts, and graphs) from standard business applications into compatible format (e.g., psd, png, bmp, pdf, gif, jpeg, and tiff) for use in desktop publishing projects.
  6. Proofread, edit, and revise text using standard proofreading symbols.

 

  1. PRODUCING OF DOCUMENTS
  2. Determine the most appropriate type of desktop publication based upon the purpose, intended audience, life of the publication, cost limits, and time constraints.
  3. Plan printed presentations of text by determining appropriate typography, spacing elements, and emphasis features.
  4. Design a layout for readability and attractiveness by use of effective white space, column position and spacing, page margins, and graphics placement (boxes, lines, illustrations, images, etc.)
  5. Develop a desktop publication including original graphics created using drawing and paint tools.
  6. Generate a variety of documents such as flyers, bulletins, proposals, reports, business cards, greeting cards, transparencies, brochures, handouts, information forms, etc.
  7. Import text and tables from a word processing program into a desktop published document.
  8. Import charts and/or tables from a spreadsheet software program into a desktop published document.
  9. Import charts and/or tables from a database software program into a desktop published document.
  10. Incorporate original scanned digitized graphics/text files into a desktop publication.

10.Incorporate original digital camera image into a desktop publication.

 

  1. PRINTING THE DOCUMENTS
  2. Select appropriate printer.
  3. Adjust printer/publication for desired output.
  4. Describe characteristics and uses of basic color models (e.g., RGB, CMYK, etc.).
  5. Explain preprint color requirements.
  6. Describe the purpose and process of color separation.
  7. Perform color separations.

 

  1. DEVELOPING A DESKTOP PUBLISHING PORTFOLIO
  2. Identify careers in the desktop publishing fields.
  3. Explain the purpose of portfolios and how to select pieces to include in the portfolio.
  4. Create a resume to include in the portfolio.
  5. Assemble a career portfolio of a variety of printed documents produced in the course, including a flyer, a newsletter, a brochure, business cards, a letterhead, an advertisement, labels, and information forms.

Optional Materials and Resources:

  • Teacher Created Assignments
  • Microsoft Office 2010 (Publisher section) by Pasewark and Pasewark
  • Adobe InDesign CS6 Revealed by Botello

Course Summary:

Date Details Due